Understanding the Quadratic Function | Maths Explanation for C++ Kids
In this tutorial, we'll explore how to solve quadratic equations in C++ and use them to plot and animate a quadratic curve on a C++ window frame. Understanding the quadratic equation in programming helps you create parabolic motion, simulations, and engaging math visuals.
A quadratic equation has the general form y = ax2 + bx + c; where a, b, and c are constants. This tutorial explains how to solve, plot, and animate a quadratic function using C++ and the C++ window frame.
Generating Quadratic Curves for C++
To generate a quadratic curve in C++, you need two points - the starting point and the vertex (turning point - maximum or minimum).
The general quadratic function is:
y = ax2 + bx + c
                            dy/dx = yI = 2ax + b
                            At maximum / minimum point, yI = 0
                            yI|(x = xmax) = 0
                            2axmax + b = 0
                            b = -2axmax
                            
                            Substituting b in the general equation
                            y = ax2 + bx + c
                              = ax2 - 2axmaxx + c
                            
                                    
                            At (xstart, ystart):
                            ystart = axstart2 - 2axmaxxstart + c
                                    
                            At (xmax, ymax):
                            ymax = axmax2 - 2axmax2 + c
                                = -axmax2 + c
                                --------- (eqn *)
                            
                            Subtracting both derived equations
                            ystart - ymax = 
                            axstart2 - 2axmaxxstart 
                            + axmax2
                            (xstart2 - 2xmaxxstart 
                            + xmax2)a = ystart - ymax
                        
| a = | ystart - ymax | = | ystart - ymax | 
| xstart2 - 2xmaxxstart + xmax2 | (xstart - xmax)2 | 
                        b = -2axmax
                               & from (eqn *)
                        c = ymax + axmax2
                    
C++ Code Example: Quadratic Path Animation
Once we have the equation, we can generate a quadratic curve with C++ to visualize its motion. The following example demonstrates how to animate an object along a quadratic curve in C++ using the C++ window frame. This is a simple form of quadratic motion simulation that helps visualize parabolic motion, such as a ball being thrown.
To make a body travel by the equation of a quadratic curve, continuously increment x by some interval, and use the quadratic equation to get the corresponding y value.
                        Create a new C++ project;
                        call it Dymetric.
                        Create 2 new C++ class files;
                        Call them Facet and QuadraticPath.
                        Type out the adjoining C++ code for animating an image body through 
                        the path of a quadratic curve.
                        This simple example demonstrates C++ quadratic animation.  
                    
Key Takeaways on Quadratic Path Animation in C++
- A quadratic function in C++ models parabolic motion or curves.
 - The quadratic equation C++ code can be used for plotting and animations.
 - The constants a, b, and c control the shape and direction of the parabola.
 
Applications in C++ Programming and STEM Education
The quadratic equation in C++ is useful for programming concepts like projectile motion, trajectory planning, and smooth animation curves. Teachers can use this example to show how maths and coding connect - making parabolas come alive through C++ programming.
Teachers and students can use this C++ quadratic formula tutorial to explore math and programming together. It's a practical example of using maths with code.
Summary: Visualizing Quadratic Equations in C++
In this tutorial, you've learnt how to solve quadratic equations in C++ using the quadratic formula. We've also explore how to plot and animate a quadratic curve on a C++ window frame. Understanding how to code the quadratic equation in C++ is useful for creating simulations, parabolic motion, and smooth animations.
By combining mathematics and C++, you can solve and animate quadratic equations easily. Whether you're plotting parabolas, simulating motion, or building educational tools, mastering the quadratic formula in C++ gives you a solid foundation in computational math.
So! C++ Fun Practice Exercise - Animate along Quadratic Path
                        As a fun practice exercise, try adjusting the coefficients a, b, 
                        and c to change the curve's shape or motion pattern.
                        This will be a great way to connect mathematics and programming, and help you 
                        understand more about C++ animations and quadratic equations.
                    
C++ Quadratic Path Dymetric Window Code Stub
C++ Quadratic Path Canvas Frame and Button Controls - Header File
class Facet
{
public:
Facet(HWND, int, int);
virtual ~Facet();
bool decorateButton(WPARAM, LPARAM);
bool actionPerformed(HWND, WPARAM, LPARAM);
void informPaint();
};
C++ Quadratic Path Canvas Frame and Button Controls - Class File
#include "Facet.h"
#include "QuadraticPath.h"
QuadraticPath* qpath;
/*
* Our custom class that interfaces between the parent window
* and the subsequent daemonstrator classes
*/
Facet::Facet(HWND hWnd, int window_width, int window_height)
{
qpath = new QuadraticPath(hWnd, window_width, window_height);
}
/*
* This guy decorates buttons with colour and title text
*/
bool Facet::decorateButton(WPARAM wParam, LPARAM lParam) {
// button glide calling
if (wParam == 12321)
{
LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)lParam;
SetDCBrushColor(lpDIS->hDC, RGB(255, 192, 203));
SelectObject(lpDIS->hDC, GetStockObject(DC_BRUSH));
RECT rect = { 0 };
rect.left = lpDIS->rcItem.left;
rect.right = lpDIS->rcItem.right;
rect.top = lpDIS->rcItem.top;
rect.bottom = lpDIS->rcItem.bottom;
RoundRect(lpDIS->hDC, rect.left, rect.top, rect.right, rect.bottom, 50, 50);
// button text
DrawText(lpDIS->hDC, TEXT("MOVE"), -1, &rect, DT_SINGLELINE | DT_CENTER | DT_VCENTER);
return TRUE;
}
return FALSE;
}
/*
* Call the target class' draw method
*/
void Facet::informPaint() {
qpath->paint();
}
/*
* Say there is more than a single push button,
* this guy picks out the correct button that got clicked
* and calls the corresponding apt function
*/
bool Facet::actionPerformed(HWND hWnd, WPARAM wParam, LPARAM lParam)
{
switch (LOWORD(wParam))
{
case 12321:
qpath->moveQuadratic();
return TRUE;
default:
return FALSE;
}
}
Facet::~Facet()
{
delete qpath;
}
C++ Animation Code for Quadratic Path - Header File
#define aWIDTH 10
#define aHEIGHT 10
class QuadraticPath
{
public:
QuadraticPath(HWND, int, int);
virtual ~QuadraticPath();
void paint();
void moveQuadratic();
protected:
HWND hWindow;
HDC hdc;
int window_width;
int window_height;
COLORREF ball_colour;
int x_start;
int y_start;
int x_max;
int y_max;
int x;
int y;
double a, b, c; // coefficients and constant
HPEN ball_pen;
HBRUSH ball_brush;
};
C++ Animation Code for Quadratic Path - Class File
#include "QuadraticPath.h"
#include <math.h>
QuadraticPath::QuadraticPath(HWND hWnd, int window_width, int window_height)
{
hWindow = hWnd; // save away window handle
this->window_width = window_width; // save away window width
this->window_height = window_height; // save away window width
ball_colour = RGB(255, 0, 0);
x_start = 50;
y_start = 400;
x_max = 350;
y_max = 150;
x = x_start;
y = y_start;
// constants
a = (double) (y_start - y_max) / pow((x_start - x_max), 2);
b = -2 * a * x_max;
c = y_max + a * pow(x_max, 2);
// Pen and brush for travelling ball
ball_pen = CreatePen(PS_SOLID, 1, RGB(0, 0, 0));
ball_brush = CreateSolidBrush(ball_colour);
hdc = GetDC(hWindow);
SelectObject(hdc, ball_pen); // select ball pen colour
SelectObject(hdc, ball_brush); // select ball brush colour
}
/*
* draws the ball/circle using the apt color
*/
void QuadraticPath::paint() {
// draw a dot
Ellipse(hdc, x, y, x + aWIDTH, y + aHEIGHT);
}
/*
Repeatedly draws ball so as to simulate a continuous motion
*/
void QuadraticPath::moveQuadratic() {
// condition for continuing motion
while (x + aWIDTH <= window_width && y <= y_start) {
paint();
x += 20;
y = (int)round(a*x*x + b*x + c);
// introduce a delay between renderings
Sleep(50);
}
}
QuadraticPath::~QuadraticPath()
{
DeleteObject(ball_pen);
DeleteObject(ball_brush);
ReleaseDC(hWindow, hdc);
}