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Move an Object Across Canvas in Java - Animation Example



How to Draw on the Java Canvas

In this tutorial, we'll explore how to animate an object across a canvas in Java. You'll learn how to use the Graphics class to draw and move shapes in Java, specifically a circle, with a simple Java animation example suitable for senior secondary students.

We start by drawing a circle (our body) using the fillOval method of the Graphics object. This is the foundation for creating a Java graphics moving object.


Animating a Circle Across the Java Canvas

To animate a circle across canvas in Java, we repeatedly draw the circle, change its position, and use clearRect() to erase the old image. This creates a smooth Java Swing animate object effect.

Create 2 new class files; File, New.
Call them PanelsMovingBody and MovingBody.
Together, they implement the Java canvas animation code.
Type out the adjoining Java code for animating an image body across the canvas component.


Note: The Java code module for our Facet Class was too big to be squeezed in with the others.
It is simply included as a link of its own.


How the Java AWT Animation Code Works

The MovingBody Java class extends Canvas and handles the actual drawing and movement. It:

  • Draws a circle with fillOval.
  • Uses clearRect to erase old drawings.
  • Updates the x coordinate with a loop.
  • Uses Thread.sleep() to control speed.

This demonstrates a simple but effective Java animation technique.


What You've Learnt on Java Canvas and Swing Animation

In this tutorial, you've learnt how to animate an object across a canvas in Java. We've used the 'Graphics' class to draw and move shapes in Java, specifically a circle. By repeatedly calling 'repaint()' and using 'Thread.sleep()', we can create a smooth Java animation example.

Key Takeaway on Java Canvas and Swing Animation

By now, you've learned:

  • How to move an object across canvas in Java.
  • How to use Graphics, fillOval, and clearRect to create Java GUI animation.
  • How a repaint loop with Thread.sleep() achieves smooth motion.

This Java animation example is a foundation for building interactive graphics and games. By now, you should be able to create a simple Java animation example by moving an object across the canvas. This technique is a foundation for more advanced Java GUI animations and games.


So! Java Fun Practice Exercise - Animate Circle

As a fun practice exercise, try changing the speed, direction, or shape. This will help you understand more about Java graphics drawing and updating positions.









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